
Upkeep Fillers – Very low upkeep, One strike-one kill.Vanishing Glass canons – Teleports, High Damage, still with Low HP/ Armor.Glass canons – High Damage, Low HP/ Armor.Disablers – Comes with a Disable Skill, relatively Fast.Heavy duty – High Armor/HP or skill which keeps them alive, but Slow.Vanishers – Long invincibility duration, Moderate stats.Chasers – High Speed, Sticky, Moderate HP.Heavy Weights – High Damage, High Durability, Slow.With that said, below are the sub-classes of the classification with their inherent characteristics: Champions (Yes, the coloring is intentional to state the specific element the minion is, so as not to bore readers with the dark grey text all the time.)

This is because not all minions are built equally as an Ignicore is not going to behave and attack the same way as an Assassin is. If you’ve played at least for a few months and have been involved in raiding in some way or another, you’ll probably find that everything very straightforward.īesides the regular types such as Champion, Defender, Ranged Striker, Melee Striker, Support, I’m proposing a subset level of categorisation for each group. The main motivation behind this post would be classify all the different types of minions (aka toons, pets) based on their strengths, weakness, abilities and giving them a label because I’m that lazy to type in all of the minions I’m referring to whenever I say ‘Chaser Champions’. It will also briefly explain some strategies of how to take these general group of minions down if encountered in Strongholds.Ī minor disclaimer to the post, the information here is actually quite ‘meh’ if you’re an experienced player.

Here’s a post to chew on as I’m planning my second post of the Combat 2.0 series, this time, focusing on the different types of minions in the game and also setting up a general referential database for all of the minion strategies for readers to refer to.
